マジンカイザーSKL = Mazinkaiser SKL
忍者戦士飛影 = Fly shadow ninja warrior
劇場版 機動戦士ガンダム００ -A wakening of the Trailblazer- = Gundam 00 Movie
リーンの翼 = The Wings of Rean
劇場版マクロスＦ ～イツワリノウタヒメ～、劇場版マクロスＦ ～サヨナラノツバサ～
獣装機攻 ダンクーガ ノヴァ = Dancouga Nova
蒼穹のファフナー、蒼穹のファフナー HEAVEN AND EARTH = Soukyuu no Fafner H&E
Now everyone can be like Zero and Basara! This is a new system in SRW UX which allows units to perform various AoE effects that can effect enemies and allies. It seems pilots can learn more than one Tactical Command, however you can only assign/equip one in the intermission screen. Here are some examples.
Deceive – Nerve Crack
Nerve crack lowers enemy stats by 15 and boosts allied pilot stats by 15 in range for 1 turn.
RVF-25 – Composite Sensor
Using Luca’s Composite Sensor ability reduces enemies accuracy and evasion by 30% for 1 turn.
00 Raiser – TRANS-AM Burst
For 1 turn, TRANS-AM Burst lowers all enemy stats by 20 and boosts allies stats by 20 in the area.
Demonbane – Atlach=Nacha
Demonbane spreads a web, preventing enemy units from entering the area for 1 turn.
It’s not explicitly stated whether using a Tactical Command uses up the unit’s turn or not, but I’d assume it does, since Zero’s Tactics commands used up his turn in SRWZ2. Also note, these Tactics take EN to perform.
Overall, the system looks like it’s repackaging various abilities from previous SRW’s in a new way (Basara’s song system, Dragonar AWACs, Zero’s Tactics etc). Hopefully they can make more interesting abilities like Demonbane’s Atlach=Nacha, instead of just straight buffs and debuffs.
Info Via Saint ism