マジンカイザーSKL = Mazinkaiser SKL


忍者戦士飛影 = Fly shadow ninja warrior


劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer- = Gundam 00 Movie




リーンの翼 = The Wings of Rean


劇場版マクロスF ~イツワリノウタヒメ~、劇場版マクロスF ~サヨナラノツバサ~


獣装機攻 ダンクーガ ノヴァ = Dancouga Nova


蒼穹のファフナー、蒼穹のファフナー HEAVEN AND EARTH = Soukyuu no Fafner H&E


Tactical Commands

Now everyone can be like Zero and Basara! This is a new system in SRW UX which allows units to perform various AoE effects that can effect enemies and allies. It seems pilots can learn more than one Tactical Command, however you can only assign/equip one in the intermission screen. Here are some examples.

Deceive – Nerve Crack

Nerve crack lowers enemy stats by 15 and boosts allied pilot stats by 15 in range for 1 turn.


RVF-25 – Composite Sensor

Using Luca’s Composite Sensor ability reduces enemies accuracy and evasion by 30% for 1 turn.


00 Raiser – TRANS-AM Burst

For 1 turn, TRANS-AM Burst lowers all enemy stats by 20 and boosts allies stats by 20 in the area.


Demonbane – Atlach=Nacha

Demonbane spreads a web, preventing enemy units from entering the area for 1 turn.

It’s not explicitly stated whether using a Tactical Command uses up the unit’s turn or not, but I’d assume it does, since Zero’s Tactics commands used up his turn in SRWZ2. Also note, these Tactics take EN to perform.

Overall, the system looks like it’s repackaging various abilities from previous SRW’s in a new way (Basara’s song system, Dragonar AWACs, Zero’s Tactics etc). Hopefully they can make more interesting abilities like Demonbane’s Atlach=Nacha, instead of just straight buffs and debuffs.


Info Via Saint ism


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